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Lighting Intern, DreamWorks Animation, Summer 2026

Lighting Intern, DreamWorks Animation, Summer 2026

Summer 2026 Feature Lighting Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In Person Responsibilities: “What would you say you do here?” Works closely with CG Supervisor and Lead Lighter to achieve the visual target for assigned shots or lighting tasks and address all lighting notes. Responsible for taking shots to completion. Works well with others and fosters a good working atmosphere. Troubleshoots creative and technical issues as they arise.

TV Casting Intern, DreamWorks Animation, Summer 2026

TV Casting Intern, DreamWorks Animation, Summer 2026

Summer 2026 TV Casting Internship: Applications close: March 16 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full Time (40 hours per week) Format: In Person Responsibilities: "What would you say you do here?” DreamWorks Animation is seeking a Casting Intern for its TV division. The Intern will gain knowledge of the casting and voice producing process in television animation, working closely with the Casting and Talent Relations Directors. Working with productions to pull sides and assist in distributing them to agents.

Training Intern, DreamWorks Animation, Summer 2026

Training Intern, DreamWorks Animation, Summer 2026

Summer 2026 Training Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In Person Responsibilities: "What would you say you do here?” Gain knowledge on the role of the Training Department in the studio and an understanding of the training workflow for TV, Overhead, and Feature Departments (Animation, Effects, Surfacing, Matte Painting, etc).

Production Software Rendering Intern, DreamWorks Animation, Summer 2026

Production Software Rendering Intern, DreamWorks Animation, Summer 2026

Summer 2026 Production Software Rendering Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In-Person Responsibilities: "What would you say you do here?” During the course of a 10-week internship, interns will work closely with our world-class artists and top engineers in this field. Some of our engineers started themselves as interns here at DreamWorks and are now leading efforts that are recognized industry-wide.

Production Software Front-End-Tools Intern, DreamWorks Animation, Summer 2026

Production Software Front-End-Tools Intern, DreamWorks Animation, Summer 2026

Summer 2026 Production Software Front-End-Tools Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In Person Responsibilities: "What would you say you do here?” During the course of a 10-week internship, interns will work closely with our world-class artists and top engineers in this field. Some of our engineers started themselves as interns here at DreamWorks and are now leading efforts that are recognized industry-wide.

TV Marketing Intern, DreamWorks Animation, Summer 2026

TV Marketing Intern, DreamWorks Animation, Summer 2026

Summer 2026 TV Marketing Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In Person Responsibilities: “What would you say you do here?” Layout print looks for TV & film titles that would include key art, magazine ads, digital banners etc. Resize platform artwork for the various DreamWorks streaming partners.

Feature Technical Direction Intern, DreamWorks Animation, Summer 2026

Feature Technical Direction Intern, DreamWorks Animation, Summer 2026

Summer 2026 Feature Technical Direction Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In Person Responsibilities: “What would you say you do here?” Observe and assist Technical Directors with writing tools for the production pipeline Craft and develop new software tools and applications to assist artists in large-scale feature animation productions Test, debug, and extend existing tools and systems Provide technical support to production artists Support additional administr

Manager, Partner Marketing

Manager, Partner Marketing

About Platform Distribution & Partnerships: Platform Distribution and Partnerships (PD&P) is a division of NBCUniversal's media group responsible for the distribution and monetization of the company’s multi-billion-dollar linear and streaming services portfolio to pay-tv providers, NBC broadcast affiliates, consumer technology platforms and devices, and consumer brands. A key revenue-generator, the division is comprised of content distribution, affiliate relations and strategic partnerships across NBC, Peacock, Bravo, Telemundo and various FAST channels.

Visual Development Intern, DreamWorks Animation, Summer 2026

Visual Development Intern, DreamWorks Animation, Summer 2026

Summer 2026 Visual Development Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In Person Responsibilities: “What would you say you do here?” For feature animated films and TV animated projects, Visual Development artists imagine and propose ideas for what the animated world should look like based on the story, characters, and action.

IMF Intern, DreamWorks Animation, Summer 2026

IMF Intern, DreamWorks Animation, Summer 2026

Summer 2026 Production Internship: Applications close: March 16, 2026 at 11:59pm PT Program Dates: June 8 - August 14, 2026 Time Commitment: Full-Time (40 hours per week required) Format: In Person or Remote Responsibilities: "What would you say you do here?” Image Finaling is a digital paint fix department at the end of the animated feature production pipeline that specializes in creative and technical fixes done in Nuke to resolve any render related issues and creative requests.